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eSports Statistics By Revenue, Region, Viewers, Market Size, Types, Tournaments And Demographics

Saisuman RevankarBy Saisuman RevankarDecember 6, 2024Updated:June 19, 2025No Comments12 Mins Read
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Esports Statistics

Introduction

Contents

  • Introduction
  • Editor’s Choice
  • General eSports Statistics
  • eSports Market Revenue Statistics
  • Revenue Of The eSports Industry In The U.S.
  •  Global Revenue Comparison By Country
  • Share of eSports Fans Statistics In The U.S.
  • eSports Viewers Statistics By Region
  • eSports Market Size Statistics
  • eSports Viewer Statistics By Types
  • eSports Players Statistics By Overall Earnings
  • Female eSports Players Statistics By Earnings
  • Highest-Winning Pro eSports Teams Statistics
  • eSports Tournament Statistics By Prize Pool
  • By Peak Viewers, (December, 2023)
  • eSports Statistics By Users Demographics
  • eSports Interest Level Statistics By Age
  • Active eSports Players Statistics By Country
  • Valuation of eSports Organization Statistics
  • New Product Launches of eSports, 2024
  • Conclusion

eSports Statistics: eSports is short for electronic sports or a form of competitive gaming in which players or teams compete in video games. It has become very popular worldwide, attracting millions of fans and players. Games like League of Legends, Fortnite, Dota 2, and Counter-Strike are commonly played in eSports tournaments. Several events take place online or in large stadiums, with professional players competing for big prizes, sometimes worth millions of dollars.

eSports is not just for fun; it requires skills, strategy, and teamwork. Players practice for hours daily to improve. Fans enjoy watching games live or through streaming platforms like Twitch and YouTube. With its growing popularity, eSports is now considered a serious sport and even part of international competitions.

Editor’s Choice

  • eSports Statistics show that the global eSports market is expected to generate USD 4.3 billion in revenue in 2024.
  • Revenue is expected to grow at a 6.61% CAGR from 2024 to 2029, reaching a total of USD 5.9 billion by 2029.
  • The eSports market is the biggest segment in this industry, and it will reach a market size of USD 2.4 billion by the end of 2024.
  • In the same duration, the United States is estimated to lead in revenue, with a projected market value of USD 1.1 billion.
  • By 2029, the global eSports market is expected to have 896 million users.
  • eSports Statistics in 2024 further states that around 11.9% of people are expected to use MX Player, and this number is predicted to grow to 14.2% by 2029.
  • Meanwhile, each user will generate an average revenue of USD 5.93.
  • As of 2024, North America holds 37.2% of the global eSports market.
  • According to Influencer Marketing Hub, around 43% of Young people, especially those aged 18 to 34 in the U.S., are big fans of eSports.
  • By 2025, more than 640 million people are expected to watch eSports, including about 322.5 million casual viewers and 318.1 million regular fans.

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General eSports Statistics

  • By 2025, eSports is expected to earn USD 1.05 billion from sponsorship deals.
  • As of April 2024, Dota 2 had awarded the biggest total prize money in eSports, reaching USD 346.43 million.
  • From April 2023 to April 2024, about 5.53 million people streamed Fortnite on Twitch.
  • The 2023 League of Legends World Championship had a record-breaking 6.4 million peak viewers, making it the most-watched eSports event by November 2023.
  • As mentioned in eSports Statistics, the biggest prize pool in an eSports tournament was over USD 40 million.
  • As of April 2024, Team Liquid has earned $48.8 million, making it the top-earning team in eSports.

eSports Market Revenue Statistics

esports-market-revenue-worldwide-from-2020-to-2025 (Reference: statista.com)

  • In 2022, the global eSports market was valued at just over 1.38 billion U.S. dollars.
  • Additionally, the eSports industry’s global market revenue was forecast to grow to as much as 1.87 billion U.S. dollars in 2025.

Revenue Of The eSports Industry In The U.S.

revenue-of-the-esports-industry-in-the-united-states-from-2019-to-2029 (Reference: statista.com)

  • Revenue in the United States eSports market is expected to grow steadily from 2024 to 2029, increasing by USD 524.6 million, or about 49.02%.
  • eSports Statistics further states that in coming years, estimated revenue earned by the U.S. eSports industry in 2024 (USD 1,070.17 million), 2025 (USD 1,236.06 million), 2026 (USD 1,356.01 million), 2027 (USD 1,435.61 million), 2028 (USD 1,515.21 million), and 2029 (USD 1,594.8 million).

 Global Revenue Comparison By Country

  • The U.S. eSports market is estimated to be USD 1.1 billion by 2024 and will grow 8.31% CAGR to reach around USD 1.6 billion by 2029.
  • The biggest part of this market is eSports betting, which is expected to reach USD 721.2 million in 2024.
  • By 2029, the global eSports market is expected to have around 72.5 million users.
  • In 2024, 15.4% of people are expected to use it, and this is predicted to grow to 20.7% by 2029.
  • In the U.S., the average revenue per user (ARPU) is expected to be around USD 20.32.

As per eSports Statistics, the other top four countries’ market analyses in 2024 are stated in the table below:

Country Market Size
(USD)
CAGR (from 2024 to 2029) User Penetration Rate Average Revenue Per User
(USD)
China 497.6 million 4.61% 14.5%

2.40

Germany

299.5 million 5.52% 19.5% 18.44
South Korea 297.2 million 6.68% 19.7%

29.19

United Kingdom

228.7 million 5.88% 28.2%

11.94

By Region

Region Revenue
(USD)
CAGR
(2024 to 2029)
Africa 60.0 million 6.78%
Asia 1.2 billion 5.89%
Australia and Oceania 149.0 million 6.02%
Europe 1.4 billion 6.05%
 South America 175.2 million 6.78%

Share of eSports Fans Statistics In The U.S.

share-of-esports-fans-in-the-united-states-as-of-september-2024 (Reference: statista.com)

  • In a September 2024 survey, around 41% of people in the United States said they were fans of eSports.
  • Out of these, 33% are occasional fans, followed by 18% (hardcore fans) and 6% (least interested or need to learn more about eSports).

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eSports Viewers Statistics By Region

global-eSports-viewers-percentage (Reference: demandsage.com)

  • eSports Statistics show that in the Asia-Pacific region, including Indonesia and China, 57% of people watch eSports, making it the largest group of eSports fans in the world.
  • In 2024, Europe has about 16% of all eSports viewers worldwide, with North America following at 12%.
  • In contrast, the rest of the world makes up 16% of all eSports viewers worldwide.

eSports Market Size Statistics

esports-market-size-worldwide-in-2022-and-2023-with-a-forecast-to-2032 (Reference: statista.com)

  • The market size of eSports accounts for the largest in the industry and will reach up to USD 2.4 billion in 2024 and is supposed to reach around USD 2.9 billion by 2025
  • Furthermore, in coming years the global market size of eSports are expected to be 2026 (USD 3.5 billion), 2027 (USD 4.23 billion), 2028 (USD 5.11 billion), 2029 (USD 6.18 billion), 2030 (USD 7.47 billion), 2031 (USD 9.02 billion), and 2032 (USD 10.91 billion).

eSports Viewer Statistics By Types

esports-audience-size-worldwide-from-2020-to-2025-by-type-of-viewers (Reference: statista.com)

  • eSports Statistics further show that in 2022, the audience size of eSports enthusiasts was around 261.2 million, and occasional viewers accounted for 9 million.
  • By the end of 2025, other types of viewers by audience size will be followed as eSports enthusiasts (318.1 million) and Occasional viewers (322.7 million).

eSports Players Statistics By Overall Earnings

leading-esports-players-worldwide-as-of-february-2024-by-overall-earnings (Reference: statista.com)

  • As of February 2024, Johan Sundstein, also known as N0tail from Denmark, is the top esports player worldwide, earned USD 7.18 million.
  • In the same duration, the next two leading esports players’ total earnings were JerAx (Jesse Vainikka), USD 6.49 million, and Ana (Anathan Pham), USD 6.02 million.
  • Other players overall earnings are represented as Ceb (Sebastien Debs): USD 5.88 million, Topson (Tpoias Taavitsainen): USD 5.72 million, Miposhka (Yaroslav Naidenov): USD 5.63 million, Yatoro (Ilya Mulyarchuk): USD 5.4 million, Collapse (Mgomed Khalilov): USD 5.39 million, Mira (Miroslaw Kolpakov): USD 5.38 million, and KuroKy (Kuro Takhasomi): USD 5.29 million.

Female eSports Players Statistics By Earnings

leading-female-esports-players-worldwide-as-of-february-2024-by-overall-earnings (Reference: statista.com)

  • By February 2024, Sasha Hostyn, also called Scarlett, was the top female eSports player globally, earning USD 459.05, making her the highest-paid female gamer in the world.
  • The leading female eSports players by overall earnings (in thousands) are Lioon (USD 241.51), Vilga (USD 122.69), Mystik (USD 122.55), Juliano (USD 96.3), Petra (USD 94.05), Nina (USD 92.97), Mimi (USD 92.92), Hafu (USD 90.07), and Alexis (USD 86.3).

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Highest-Winning Pro eSports Teams Statistics

leading-professional-esports-teams-worldwide-as-of-march-2024-by-total-prize-money-won (Reference: statista.com)

  • Based on eSports Statistics as of March 2024 show that Team Liquid, a Netherlands-based eSports team, focuses on Dota 2 and has won USD 48.58 million in prize money.
  • In addition, other leading professional eSports teams, by total winning prize money, are followed by OG (Europe): USD 38.11 million, Team Spirit (Russia): USD 29.55 million, Evil Geniuses (United States): USD 28.55 million, Natus Vincere (Ukraine): USD 21.17 million, Team Secret (Europe): USD 20.34 million, Fnatic (United Kingdom): USD 19.37 million, and Paris Saint-Germain Esports (France): USD 19.22 million.

eSports Tournament Statistics By Prize Pool

leading-esports-tournaments-worldwide-as-of-may-2024-ranked-by-overall-prize-pool (Reference: statista.com)

  • As of May 2024, the eSports tournament with the highest total prize pool was “The International 2021,” which offered 40.02 million U.S. dollars in prizes.
  • Furthermore, other leading eSports tournaments by price are followed by “The International 2019” (USD 34.33 million), “The International 2018” (USD 25.53 million), “The International 2017” (USD 24.69 million), “The International 2016” (USD 20.77 million), “The International 2022” (USD 18.93 million), “The International 2015” (USD 18.43 million), “Fortnite World Cup Finals 2019 – Solo” (USD 15.29 million), “Riyadh Masters 2023” (USD 15.12 million), and “Fortnite World Cup Finals 2019 – Duo” (USD 15.1 million).

By Peak Viewers, (December, 2023)

Tournaments Number of Viewers
(million)
League of Legends Mid-Season Invitational 2022

2.19

Fortnite World Cup 2019 Finals

2.33
Mobile Legends MPL Indonesia Season 10

2.38

Free Fire Continental Series 2020 Asia

2.57
Dota 2 The International 2021

2.74

CS:GO PGL Major Stockholm 2021

2.75
Mobile Legends MLBB Southeast Asia Cup 2022

2.8

Mobile Legends MPL ID Season 9

2.85
Mobile Legends M2 World Championship 2021

3.08

Mobile Legends M3 World Championship 2021

3.19
Mobile Legends MLBB Southeast Asia Cup 2023

3.65

PUBG Mobile Global Championship Season 0

3.8
League of Legends 2020 World Championship

3.88

League of Legends 2019 World Championship

3.99
League of Legends 2021 World Championship

4.02

Mobile Legends M4 World Championship

4.27
Mobile Legends M5 World Championship

5.07

League of Legends 2022 World Championship

5.15
Free Fire World Series 2021 Singapore

5.41

League of Legends 2023 World Championship

6.4

eSports Statistics By Users Demographics

share-of-internet-users-who-watch-e-sports-tournaments-by-age (Reference: scoop.market.us)

  • eSports Statistics further elaborates that around 32% of people aged 16-24 enjoy watching esports tournaments, showing their love for gaming.
  • 30% of the total are people aged 25 to 34, which shows that there are many eSports fans in this group.
  • As people age, eSports interest drops: 19% (35 to 44), 10% (45 to 54), and 6% (55 to 64).

eSports Interest Level Statistics By Age

level-of-interest-in-esports-worldwide-from-2021-to-2024-by-age (Reference: statista.com)

  • eSports Statistics show that in Q2 2024, 31% of people aged 18-29 worldwide said they liked eSports.
  • Meanwhile, 17% of other consumers said they are interested in eSports.
  • In contrast, in the first quarter of the year, eSports users aged 18 to 29 made up 33% of the market, and other consumers accounted for 19%.

Active eSports Players Statistics By Country

  • In 2023, the United States had the most eSports players in the world, with 3,530 active players.
  • China came second with 2,024 players, and Brazil followed in third with 1,356 players.

Furthermore, the table below displays the number of active eSports players in other countries:

Country Number of eSports players
Republic of Korea

1,113

France

1,047
Germany

942

Australia

937
Japan

890

Russian Federation

886
United Kingdom

821

Vietnam

668
Indonesia

579

India

559

Valuation of eSports Organization Statistics

most-valuable-esports-organization (Reference: scoop.market.us)

  • eSports Statistics reports that TSM leads with a huge value of USD 410 million, followed by Cloud9 at USD 350 million and Team Liquid at USD 310 million.
  • FaZe Clan and 100 Thieves are valued at USD 305 million and USD 190 million, showing their strong positions in the market.
  • G, Enthusiast Gaming, G2 eSports, NRG eSports, and T1 are all major players in the eSports world, with each worth between USD 150 million and USD 175 million.

New Product Launches of eSports, 2024

  • Logitech G PRO X SUPERLIGHT 2 DEX Gaming Mouse: Launched in September 2024, this mouse is designed for elite eSports athletes and offers enhanced precision and speed.

(Logitech News)

  • Logitech G PRO 2 LIGHTSPEED Gaming Mouse: Introduced alongside the PRO X SUPERLIGHT 2 DEX, this mouse features advanced LIGHTSPEED wireless technology for competitive gaming.

(Logitech News)

  • Logitech G PRO X TKL RAPID Gaming Keyboard: This keyboard, also unveiled in September 2024, is tailored for professional gamers and emphasizes rapid response and durability.

(Logitech News)

  • EVA Madrid Virtual Reality Arena: Opened in October 2024, this 500-square-meter arena offers immersive VR eSports experiences, featuring games like After-H Battle Arena and After-H Moon of the Dead.

(AS)

  • “La Fórmula Pro Gamer” by DUX Gaming: This initiative, launched in October 2024 in collaboration with Pringles and Krave, promotes healthy gaming habits and mental well-being among gamers.

(AS)

  • Bridgestone’s Lamborghini Temerario in Asphalt Legends Unite: In October 2024, Bridgestone partnered with Lamborghini to feature the Lamborghini Temerario in the racing game, enhancing the virtual driving experience.

(The Sun)

  • “Olympics Go! Paris 2024” Mobile Game: Released in July 2024, this mobile game offers mini-games based on Olympic sports and includes commemorative NFTs, marking the IOC’s shift towards digital engagement.

(The Verge)

  • Overwatch Champions Series (OWCS): Announced in 2024, the OWCS replaces the Overwatch League. It features a partnership between Activision-Blizzard, ESL, and WDG eSports and has a structure resembling traditional eSports circuits.

(Wikipedia)

  • Esports World Cup in Saudi Arabia: Held in August 2024, this inaugural event featured multiple games, including Fortnite, with a significant prize pool, highlighting Saudi Arabia’s investment in eSports.

(Wikipedia)

  • “Naraka: Bladepoint Mobile” by NetEase: Released on July 25, 2024, this mobile adaptation of the popular battle royale game aims to expand the franchise’s reach and support revenue growth.

(MarketWatch)

Conclusion

eSports is a popularly growing industry where video games are played competitively, and the platform has gained millions of fans worldwide. eSports is a proper combination of technology, entertainment, and teamwork, making it a popular choice for young audiences. Professional players train hard, just like traditional athletes, to compete in big tournaments with huge prize money.

eSports has also opened career paths in gaming, coaching, and event management. With its growing influence, eSports is now more than just gaming—it’s a serious global phenomenon reshaping the sports and entertainment world.

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Saisuman Revankar
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Saisuman is a talented content writer with a keen interest in mobile tech, new gadgets, law, and science. She writes articles for websites and newsletters, conducting thorough research for medical professionals. Fluent in five languages, her love for reading and languages led her to a writing career. With a Master’s in Business Administration focusing on Human Resources, Saisuman has worked in HR and with a French international company. In her free time, she enjoys traveling and singing classical songs. At Coolest Gadgets, Saisuman reviews gadgets and analyzes their statistics, making complex information easy for readers to understand.

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